It can feel rote at times almost like it’s a collectathon, and I’m not huge on a few re-used boss fights (something Mario always does, see Boom Boom for proof of that), but if I ever felt even remotely felt bored I just swapped locales and kept playing. At one point I found one, moved several feet, and found another. The Kingdom is based off England, and it is the birthplace of Mario's odyssey. The kingdom is full of ghostly, living hat-like creatures that have the ability to take control of any creature they desire. Bouncing around with fast travel and a level-select menu makes it all easy, as do the sandboxes themselves that are overflowing with Moons. The Cap Kingdom is a mysterious new world that houses Mario's new partner, and friend, Cappy. You get more Moons, unlock more places, and get more Moons there. Moons are the new Stars, the focal collectible, and there’s hundreds to find. ![]() ![]() It really is wonderful how Nintendo has shied away from forcing people into the motion world, going from mandatory roll-jumping in Donkey Kong Country returns into the myriad options on Wii U and now, the Switch. Or you can opt to forgo all of that together with a Pro Controller (with a few exceptions that are not needed to finish the game). You can do all this by way of holding two Joy-Con in your hands, which have specific waggle functionality that isn’t nearly as annoying as what Nintendo tried on the Wii.
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